/*****************************************************************************/
// This file is part of Hikari3D.
// 
// Hikari3D is free software: you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation, either version 3 of the License, or
// (at your option) any later version.
// 
// Hikari3D is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
// GNU General Public License for more details.
// 
// You should have received a copy of the GNU General Public License
// along with Foobar.  If not, see <http://www.gnu.org/licenses/>.
//
// Copyright 2008 Sebastian Pick
/*****************************************************************************/

// === Includes ============================================================ //
#include "MaterialObject.h"
#include "MaterialManager.h"

#include <iostream>

using namespace std;


// === Implementation ====================================================== //
int main(int argc, char *argv[])
{	
	CMaterialObject::sCOLOR col(2.0f, 1.7f, -0.3f, 0.5f);
						
	CMaterialObject mat;

	mat.setAmbientColor(col);

	CMaterialObject::sCOLOR res_col = mat.getAmbientColor();

	cout << "col: (" << col._fRed << ", " << col._fGreen << ", " << col._fBlue << ", " << col._fAlpha << ")" << endl;
	cout << "res: (" << res_col._fRed << ", " << res_col._fGreen << ", " << res_col._fBlue << ", " << res_col._fAlpha << ")" << endl;

	CMaterialManager *pMtrMngr = CMaterialManager::getInstance();

	return 0;
}

// EOF
